🦑Path Of Pact🦑
Any Stat : Spellcasting
Skill Check
Measures ability to sense magic around you and within objects and creatures. The stat used for Arcana rolls depends on what you use for casting spells. Gain a +2 bonus to the skill check
(Take When You Get Spellmaker Tier 1)
Pact Spellmaker Tier I
Path
You can create 1 Path Of Magic Pact Custom Spell during a short rest. The Custom Moves of this Path are also called Spells
You gain a resource pool of Mana Points equal to two times your Magic Stat. This Magic Stat can be any of your base stats.
Your Elements include any magical elements that your patron includes for you in your pact with them.
Your Restrictions are action, effects are 1d4 + Magic Stat, 60ft range, 2 targets
Requires Any Stat : Spellcasting Skill Check and Spellcasting Focus
Custom Move Rolls & DC:
Path Of Magic Pact Spells roll based off your spellcasting skill check
8 + Magic Stat + Spellcasting Bonus
Information About Patrons:
For DMs; When designing the Patron that is giving your player they’re magic, write down a decently sized list of their Custom Spells, Racial Traits, Base Stats, and Skill Check Bonuses
Patron Custom Spells have the following restrictions:
Mana Cost ranging from 5 to 10, Dice ranging from 1d20 to 1d100, range of 1000ft, 6 to 10 targets, +5-10 to Spell DC
Pact Spellmaker Tier II
Path Upgrade
You can spend 1 mana point to cast one of your spells at Tier II.
Tier II Spells are action, effects are 1d6 + Magic Stat, 120ft range, 3 targets, +1 to Spell DC
Requires Pact Spellmaker Tier I
Pact Spellmaker Tier III
Path Upgrade
You can spend 2 mana points to cast one of your spells at Tier III.
Tier III Spells are action and reaction, effects are 1d8 + Magic Stat, 180ft range, 4 targets, +2 to Spell DC
Requires Pact Spellmaker Tier II
Pact Spellmaker Tier IV
Path Upgrade
You can spend 3 mana points to cast one of your spells at Tier IV.
Tier IV Spells are action and reaction, effects are 1d10 + Magic Stat, 240ft range, 5 targets, +3 to Spell DC
Requires Pact Spellmaker Tier III
Pact Spellmaker Tier V
Path Upgrade
You can spend 4 mana points to cast one of your spells at Tier V.
Tier V Spells are action and reaction, effects are 1d12 + Magic Stat, 300ft range, 6 targets, +4 to Spell DC
Requires Pact Spellmaker Tier IV