📖Path Of Arcane📖

Any Stat : Spellcasting

Skill Check

Measures ability to sense magic around you and within objects and creatures. The stat used for Arcana rolls depends on what you use for casting spells. Gain a +2 bonus to the skill check

(Take When You Get Spellmaker Tier 1)

Arcane Spellmaker Tier I

Path

You can create 1 Path Of Magic Arcane Custom Spell during a short rest. The Custom Moves of this Path are also called Spells

You gain a resource pool of Mana Points equal to two times your Magic Stat. This Magic Stat can be your CON, CHA, or INT

Your Elements include basic forms of Magical Damage, which could be magical variants of fire, slashing, and more.

Your Restrictions are action, effects are 1d6 + Magic Stat, 40ft range, 1 target

Requires Any Stat : Spellcasting Skill Check and Spellcasting Focus

Custom Move Rolls & DC:

Path Of Magic Arcane Spells roll based off your spellcasting skill check

8 + Magic Stat + Spellcasting Bonus

Examples:

Creating a magical fire bolt and shooting it at someone

Making a wall of force that attempts to shove against another character

Arcane Spellmaker Tier II

Path Upgrade

You can spend 1 mana point to cast one of your spells at Tier II.

Tier II Spells are action, effects are 1d8 + Magic Stat, 80ft range, 2 targets, +1 to Spell DC

Requires Arcane Spellmaker Tier I

Arcane Spellmaker Tier III

Path Upgrade

You can spend 2 mana points to cast one of your spells at Tier III.

Tier III Spells are action and reaction, effects are 1d10 + Magic Stat, 120ft range, 3 targets, +2 to Spell DC

Requires Arcane Spellmaker Tier II

Arcane Spellmaker Tier IV

Path Upgrade

You can spend 3 mana points to cast one of your spells at Tier IV.

Tier IV Spells are action and reaction, effects are 1d12 + Magic Stat, 160ft range, 4 targets, +3 to Spell DC

Requires Arcane Spellmaker Tier III

Arcane Spellmaker Tier V

Path Upgrade

You can spend 4 mana points to cast one of your spells at Tier V.

Tier V Spells are action and reaction, effects are 1d20 + Magic Stat, 200ft range, 5 targets, +4 to Spell DC

Requires Arcane Spellmaker Tier IV