🖍️Path Of Creative🖍️
Any Stat : Spellcasting
Skill Check
Measures ability to sense magic around you and within objects and creatures. The stat used for Arcana rolls depends on what you use for casting spells. Gain a +2 bonus to the skill check
(Take When You Get Spellmaker Tier 1)
Creative Spellmaker Tier I
Path
You can create 1 Path Of Magic Creative Custom Spell during a short rest. The Custom Moves of this Path are also called Spells
You gain a resource pool of Mana Points equal to two times your Magic Stat. This Magic Stat can be your STR, DEX, or CHA
Your Elements include the whimsical manipulation of reality and placing your own custom conditions on your targets. These conditions can be placed on anything!
Your Restrictions are action, 60ft range, 2 targets
Requires Any Stat : Spellcasting Skill Check and Spellcasting Focus
Custom Move Rolls & DC:
Path Of Magic Creative Spells roll based off your spellcasting skill check
8 + Magic Stat + Spellcasting Bonus
Examples:
Looking at a square object and making it into a circle
Opening a rift in reality and teleporting through a portal made of crayons
Creative Spellmaker Tier II
Path Upgrade
You can spend 1 mana point to cast one of your spells at Tier II.
Tier II Spells are action, effects are 120ft range, 3 targets, +1 to Spell DC
Requires Creative Spellmaker Tier I
Creative Spellmaker Tier III
Path Upgrade
You can spend 2 mana points to cast one of your spells at Tier III.
Tier III Spells are action and reaction, effects are 180ft range, 4 targets, +2 to Spell DC
Requires Creative Spellmaker Tier II
Creative Spellmaker Tier IV
Path Upgrade
You can spend 3 mana points to cast one of your spells at Tier IV.
Tier IV Spells are action and reaction, 240ft range, 5 targets, +3 to Spell DC
Requires Creative Spellmaker Tier III
Creative Spellmaker Tier V
Path Upgrade
You can spend 4 mana points to cast one of your spells at Tier V.
Tier V Spells are action and reaction, effects are 300ft range, 6 targets, +4 to Spell DC
Requires Creative Spellmaker Tier IV