Path Of Divine⛪

Any Stat : Spellcasting

Skill Check

Measures ability to cast your spells at your targets and how difficult it is for your targets to resist against your spells. Write this down in your Custom Skill Checks to keep track of the Spellcasting Bonus of your current Spellcasting Focus. Gain a +2 bonus to this skill check.

(Take When You Get Spellmaker Tier 1)

Divine Spellmaker Tier I

Path

You can create 1 Path Of Magic Divine Custom Spell during a short rest. The Custom Moves of this Path are also called Spells

You gain a resource pool of Mana Points equal to two times your Magic Stat. This Magic Stat can be your STR, WIS, or CHA

Your Elements include anything in the realm of divinity. Divine radiant energy, crackling magical thunder, healing warmth, curses, etc

Your Restrictions are action, effects are 1d4 + Magic Stat, 30ft range, 1 target. You cannot make healing spells with Tier I.

Requires Any Stat : Spellcasting Skill Check and Spellcasting Focus

Custom Move Rolls & DC:

Path Of Magic Divine Spells roll based off your spellcasting skill check

8 + Magic Stat + Spellcasting Bonus

Examples:

Generating DIVINE RIGHTEOUS LIGHTNING that can be added to your weapon

Performing a simple prayer that can mend wounds or even heal

Divine Spellmaker Tier II

Path Upgrade

You can spend 1 mana point to cast one of your spells at Tier II.

Tier II Spells are action, effects are 1d6 + Magic Stat, 60ft range, 2 targets, +1 to Spell DC

Requires Divine Spellmaker Tier I

Divine Spellmaker Tier III

Path Upgrade

You can spend 2 mana points to cast one of your spells at Tier III.

Tier III Spells are action and reaction, effects are 1d8 + Magic Stat, 90ft range, 3 targets, +2 to Spell DC

Requires Divine Spellmaker Tier II

Divine Spellmaker Tier IV

Path Upgrade

You can spend 3 mana points to cast one of your spells at Tier IV.

Tier IV Spells are action and reaction, effects are 1d10 + Magic Stat, 160ft range, 4 targets, +3 to Spell DC

Requires Divine Spellmaker Tier III

Divine Spellmaker Tier V

Path Upgrade

You can spend 4 mana points to cast one of your spells at Tier V.

Tier V Spells are action and reaction, effects are 1d20 + Magic Stat, 200ft range, 5 targets, +4 to Spell DC

Requires Divine Spellmaker Tier IV