⛪Path Of Divine⛪
Any Stat : Spellcasting
Skill Check
Measures ability to sense magic around you and within objects and creatures. The stat used for Arcana rolls depends on what you use for casting spells. Gain a +2 bonus to the skill check
(Take When You Get Spellmaker Tier 1)
Divine Spellmaker Tier I
Path
You can create 1 Path Of Magic Divine Custom Spell during a short rest. The Custom Moves of this Path are also called Spells
You gain a resource pool of Mana Points equal to two times your Magic Stat. This Magic Stat can be your STR, WIS, or CHA
Your Elements include anything in the realm of divinity. Divine radiant energy, crackling magical thunder, healing warmth, curses, etc
Your Restrictions are action, effects are 1d4 + Magic Stat, 30ft range, 1 target. You cannot make healing spells with Tier I.
Requires Any Stat : Spellcasting Skill Check and Spellcasting Focus
Custom Move Rolls & DC:
Path Of Magic Divine Spells roll based off your spellcasting skill check
8 + Magic Stat + Spellcasting Bonus
Examples:
Generating DIVINE RIGHTEOUS LIGHTNING that can be added to your weapon
Performing a simple prayer that can mend wounds or even heal
Divine Spellmaker Tier II
Path Upgrade
You can spend 1 mana point to cast one of your spells at Tier II.
Tier II Spells are action, effects are 1d6 + Magic Stat, 60ft range, 2 targets, +1 to Spell DC
Requires Divine Spellmaker Tier I
Divine Spellmaker Tier III
Path Upgrade
You can spend 2 mana points to cast one of your spells at Tier III.
Tier III Spells are action and reaction, effects are 1d8 + Magic Stat, 90ft range, 3 targets, +2 to Spell DC
Requires Divine Spellmaker Tier II
Divine Spellmaker Tier IV
Path Upgrade
You can spend 3 mana points to cast one of your spells at Tier IV.
Tier IV Spells are action and reaction, effects are 1d10 + Magic Stat, 160ft range, 4 targets, +3 to Spell DC
Requires Divine Spellmaker Tier III
Divine Spellmaker Tier V
Path Upgrade
You can spend 4 mana points to cast one of your spells at Tier V.
Tier V Spells are action and reaction, effects are 1d20 + Magic Stat, 200ft range, 5 targets, +4 to Spell DC
Requires Divine Spellmaker Tier IV